SUMMARY

The aim of the thesis was to create a technical solution capable of integrating augmented reality and printed 3D terrain models by adding textures, animations and other spatial objects to the models. For this purpose, a phone application for the Android operating system was developed, using the principles of augmented reality (AR). Unity Engine was used to develop the application. AR functionality was implemented using the AR Foundation framework. The design and optimisation of the most suitable shape and structure of the reference marker for displaying the content was a secondary goal of the thesis.

The main result of the thesis is a phone application for the Android operating system, using AR principles. The application consists of two main scenes which serve to execute the main functionality. The first scene called ImageTracking detecs a marker and displays virtual content corresponding to the detected marker. The displayed content is offset and to appear above a printed 3D terrain model. The second scene called PlaneDetection detects virtual planes and places content on a detected plane when a user touches the phone screen.

The resulting application is designed to work with four models, with four geovisualisations for every model, which means 16 geovisualisations in total. The four models were printed on a 3D printer and serve as an important part of the application. Complemented by the broad range of different geovisualisations, the application can serve as interactive educational material or as demonstration of the possibilities of augmented reality technology.

zpět